AI Insights · Timothy · June 2024
Top Down Games Performance in Australia Q2 2024
Discover the performance trends of the top 5 top-down games in Australia during Q2 2024, including downloads, revenue, and active users.
In Q2 2024, the top 5 top-down games in Australia showed varied performance across downloads, revenue, and weekly active users. Here’s a detailed look at the trends for each game.
MONOPOLY GO! from Scopely, Inc. experienced fluctuations in both downloads and revenue. Revenue peaked at approximately $525K in the week of April 8, but saw a decline to around $314K by the end of May before recovering to $411K in the final week of June. Downloads started strong with 17K in early April, dipped to around 12K by the end of May, and regained momentum with 16K in the last week of June. Weekly active users maintained a stable trend, with a slight increase from 69K to 72K over the quarter.
Whiteout Survival by Century Games Pte. Ltd. showed a consistent rise in revenue, starting at $194K in early April and peaking at $240K in mid-June. Downloads fluctuated between 11K and 19K, with a noticeable peak of 18K in the final week of June. The game saw a steady increase in weekly active users, rising from 65K to 87K throughout the quarter.
Bingo Blitz™ - BINGO Games by Playtika Santa Monica, LLC maintained steady revenue, hovering around $160K to $174K per week, with a slight peak in mid-May. Downloads remained relatively stable, averaging around 1.7K weekly. Weekly active users showed minimal fluctuation, maintaining an average of around 12.5K.
Travel Town - Merge Adventure from Magmatic Games Ltd saw consistent revenue, starting at $116K and peaking at $128K in mid-June. Downloads showed a declining trend from 10K in early April to around 7K by the end of June. Weekly active users slightly decreased from 51K to 49K over the quarter.
Clash Royale by Supercell had a varied performance in revenue, starting at $146K in early April, dipping to $90K by the end of April, and then peaking again at $147K in early June. Downloads were steady, averaging around 5.5K per week. Weekly active users showed a decline from 287K in early April to 232K by the end of June.
For more detailed insights and data, visit Sensor Tower.